![]() ![]() The difficulty curve is far from lenient or generous, with each level you acquaint yourself with often proving to be massively harder than the last. This almost forces you to go back and replay older levels to stay on-par with the difficulty of the game. Mercifully there’s more incentive to replay completed stages outside of earning more stars, thanks to the implementation of challenges you can undertake. The meat of the matter however is those all important stars, because you’ll be collecting enough of these to make Mario envious. Sky Force Reloaded does a good job at making you feel as though you’re progressing at a fair pace. Stars will go towards a wide range of different unlocks, such as extra health, additional firepower, and other helpful titbits. The rate of stars you get on a typical run usually covers the cost of a single, which sits quite well with the amount that’s on offer. It’s worth pointing out that you don’t get any extra lives, meaning that if you die in the game you’ll need to go straight back to the beginning. Don’t pass go, don’t collect two hundred dollars. It makes the flow of the game very tense and (at times) intimidating, which is something I would expect from any given top-down shooter worth its salt. Each level comes with an end-level boss, most of which are gigantic super-powered titans that give you a chase for your money. It’s not only engaging but immensely satisfying to finally overcome these huge foes once you suss out their attack patterns and gel with the gameplay mechanics. It’s even more satisfying to go back and kick some ass once you’ve beefed up your ship.Īs aforementioned you can nab additional goodies by meeting specific parameters via the challenges. These objectives range from killing a set amount of enemies, taking no damage, and rescuing stranded survivors. These tasks are made marginally easier by collecting power-ups from specific enemies throughout each level, however the abilities don’t stick permanently and only last for the course of the level you’ve earned them from. Thankfully the controls are precise, right down to the slightest analog tap. I was half expecting enemies to overcrowd the screen but encounters instead tend to be manageable for the most part, relying heavily on your skill rather than reflex and luck. With that being said I couldn’t quite shake the feeling that Reloaded felt more like an expansion to Anniversary rather than a full-on new game, but there’s enough in the proverbial box to justify a purchase, especially if you’ve enjoyed the latter. Unfortunately I have nothing positive to say about the plot, it feels so out place that I rather it hadn’t been there at all. ![]() It’s silly, it’s forgettable, and it’s totally unnecessary. ![]()
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